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1. Manufacturing Total Cost: Missing factor? - in Science and Industry [original thread]
Qoi wrote: The reality is that the new industry system has been better documented in devblogs and dev posts than anything else in eve. That formula is not secret, that formula has been published as an easy to follow step-by-step guide in a dev...
- by Kylar Renpurs - at 2014.07.27 00:13:00
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2. Manufacturing Total Cost: Missing factor? - in Science and Industry [original thread]
Steve Ronuken wrote: The adjusted price exists to prevent manipulation of that price. It's also used for FW PvP LP payouts, to prevent a reoccurance of that little forex debable which happened. It's most useful for those situations where the m...
- by Kylar Renpurs - at 2014.07.26 22:33:00
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3. Manufacturing Total Cost: Missing factor? - in Science and Industry [original thread]
Ok, so adjusted price != average price. That seems... dumb? OK, maybe dumb isn't the right way of putting it, but it's certainly pretty unintuitive from an in-game perspective. EDIT: Nevermind, I just found this: https://forums.eveonline.com/d...
- by Kylar Renpurs - at 2014.07.26 13:46:00
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4. Manufacturing Total Cost: Missing factor? - in Science and Industry [original thread]
I used the costs in game... ? Sustained shield emitter can't be 9200. One unit of ferrogel alone is estimated at 23,000 by the game at the moment. Sustained Shield Emitter in manufacturing interface with an ME10 blueprint: 20 Titanium Carbide, t...
- by Kylar Renpurs - at 2014.07.26 13:37:00
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5. Manufacturing Total Cost: Missing factor? - in Science and Industry [original thread]
So I'm checking out the way the System Cost Index works, and spent the best part of a day making sure I'm across all the numbers I need to be. As I understand it, the way the total cost of a manufacturing job is calculated is as follows ( baseCos...
- by Kylar Renpurs - at 2014.07.26 13:25:00
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6. Thoughts on GOON Manipulation of T2 BPOs - in Science and Industry [original thread]
Lucas Kell wrote: DeODokktor wrote: Mine have been sitting idle now for over 12 months (about 19 I think) and the world has not changed. My 19 AuroraS bpo's are still not worth using, My hawks still sell like crap, 50mm plate II's are not po...
- by Kylar Renpurs - at 2014.05.19 09:17:00
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7. Question about T2 ship production - in Science and Industry [original thread]
Gilbaron wrote: New York City Taxi Licenses are pricy. very very pricy http://www.nyc.gov/html/tlc/downloads/pdf/january_2014_medallion_transfers.pdf Jesus, the US and Australia are quite different it seems. For context, you'd make that...
- by Kylar Renpurs - at 2014.05.11 12:40:00
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8. Question about T2 ship production - in Science and Industry [original thread]
Gilbaron wrote: like i said. taxi license. don't expect to (ever) make back the money you pay for the license. it's a bet that you will make money with the help of something that will increase in value while using it. if you take that into acco...
- by Kylar Renpurs - at 2014.05.11 05:11:00
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9. Question about T2 ship production - in Science and Industry [original thread]
Quote: (a buddy of mine owns an Eagle BPO, he hardly ever used it before the changes because nobody used eagles. ever. nowadays, his BPO is running almost 24/7) So taking this up as an example for the moment. I'm going to assume the BPO is u...
- by Kylar Renpurs - at 2014.05.11 03:12:00
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10. Question about T2 ship production - in Science and Industry [original thread]
Quote: I think part of the problem is that you are finding is that you're buying the T2 components instead of building them. You lose a huge chunk of profit buying instead of building yourself. Gilbaron wrote: *stuff about isk per hour in...
- by Kylar Renpurs - at 2014.05.11 01:48:00
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11. Question about T2 ship production - in Science and Industry [original thread]
Quote: 2) people acquiring cheaper materials in null sec from moon mining used in the construction. Also not true. That's using "I mined it myself, therefore it's free" logic. If the sum cost of the parts bought off the market for a ship i...
- by Kylar Renpurs - at 2014.05.08 09:20:00
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12. Summer Patch nerfs T2 BPOs? - in Science and Industry [original thread]
Good to see in the time I've been away, T2 BPO's haven't relinquished their title of "The Blight on EVE". There's really cool stuff that could've been done with the way industry in EVE works, if it weren't for pandering to the precious few who do...
- by Kylar Renpurs - at 2014.05.05 12:03:00
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13. Want to start manufacturing but very confused by what I saw - in Science and Industry [original thread]
Originally by: MsValentineWiggin Originally by: LHA Tarawa What a clever, clever game that some people play.... I went to that referenced page. Downloaded the spreadsheet, updated prices, selected a few items.. and.... what do you...
- by Kylar Renpurs - at 2009.11.20 01:37:00
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14. lvl 5 research agents - in Science and Industry [original thread]
You sure they're level 5 R&D agents, and not Level 5 Agents of a different category in Research Corps? Just checked through the Caldari corps with R&D divisions,, no lvl 5 agents there... Got a name?
- by Kylar Renpurs - at 2009.11.19 14:46:00
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15. Starting Industry - in Science and Industry [original thread]
Quote: --Make a spreadsheet. Or download one. Figure out what you're willing to pay for the raw materials and what the market is paying for the finished good. Figure out your return on ISK investment and also your return per minute spent in...
- by Kylar Renpurs - at 2009.11.14 02:27:00
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16. T3 production has hit the wall, and needs fixed - in Science and Industry [original thread]
Quote: TL;DR working as Intended Working as intended sure, doesn't mean it's not ****. As I said, why not ask CCP to introduce battleships half as effective as the other battleships out there, but cost the same materials? Because it'd be...
- by Kylar Renpurs - at 2009.11.10 12:17:00
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17. T3 production has hit the wall, and needs fixed - in Science and Industry [original thread]
Quote: This 0.01 gambler destroy the market. That's all. Think for a minute. There's one of him with his 10000 units. There's hundreds of small guys like you with their 1 or 2 items. Where does he draw the line? Do they let all of you "...
- by Kylar Renpurs - at 2009.11.09 08:29:00
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18. Reasonable Salary for Manufacturing - in Science and Industry [original thread]
Quote: The Lui is never wrong. Do not doubt the Lui. Heheh. Indeed. That said, OP was asking: Quote: I'm just refering to running manufacturing slots, not having to move any resources or collect materials or mining, just starting...
- by Kylar Renpurs - at 2009.11.08 00:52:00
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19. Defenses for a Medium POS in 0.5 system? - in Science and Industry [original thread]
The only reason I'd see higher sec = less risk is that it's easier to get a standing of 5.0 than a 6.0 or 7.0 standing,, ergo there's going to be more targets in 0.5 sec for people looking to smash up POS in highsec.
- by Kylar Renpurs - at 2009.11.07 00:05:00
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20. Reasonable Salary for Manufacturing - in Science and Industry [original thread]
Quote: Edit to add: Just ran the numbers. Right now, even just building ravens to suicide nets more than the amounts being discussed here. Then your numbers are wrong, or you're factoring some part of your manufacturing process as "free...
- by Kylar Renpurs - at 2009.11.06 23:03:00
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